Post by Cennan on Sept 17, 2017 18:49:02 GMT
H I E R A R C H Y
{ lowest to highest }
LOWEST TIER
CAPTIVES
{ aHc }
Captured canines from rivaled groups, or could be troublesome thieves. Are also used for slavery.
TRIALS
( NEWBIES, THIS IS YOUR RANK)
{aH I-III]
Canines with this rank states that the canid is new, and is beginning their activity trial.
INFANTS
{ aHi}
The pups of the pack.
OMEGA
{aHo]
The lowest of all rankings. Stay out of any situation unless it involves them. Also braid manes for decor.
ROGUES
{aHr}
Whichever canines hold this rank, means that they are free for interactions or have bad intentions towards the pack.
{ lowest to highest }
LOWEST TIER
CAPTIVES
{ aHc }
Captured canines from rivaled groups, or could be troublesome thieves. Are also used for slavery.
TRIALS
( NEWBIES, THIS IS YOUR RANK)
{aH I-III]
Canines with this rank states that the canid is new, and is beginning their activity trial.
INFANTS
{ aHi}
The pups of the pack.
OMEGA
{aHo]
The lowest of all rankings. Stay out of any situation unless it involves them. Also braid manes for decor.
ROGUES
{aHr}
Whichever canines hold this rank, means that they are free for interactions or have bad intentions towards the pack.
MIDDLE TIER
COMBATANT
{Ahc I-V}
Members who wish to be a 'soldier' will have to start out as 'Combatant' the lowest ranking of 'soldiers'.
GRUNT
{Ahg V-VIII}
This is a rank up from Combatant you will now be able a bit more respected then you were before. You will also have a word in the group now. {IC} You will also be able to aid the lower rankings or watch prisoners, but must have at least on soldier near by or guard.
SOLDIER
{Ahs VIII-IX}
This is the final rank up before becoming apart of the higher tier. Here you'll be able to aid the higher ups, help out with spars, and patrols. You have more respect in the group, and you have more choices to pick from. You will also be giving ideas to the commanding officer in your party. You will no longer need permission to leave camp.{OOC}
{Ahc I-V}
Members who wish to be a 'soldier' will have to start out as 'Combatant' the lowest ranking of 'soldiers'.
GRUNT
{Ahg V-VIII}
This is a rank up from Combatant you will now be able a bit more respected then you were before. You will also have a word in the group now. {IC} You will also be able to aid the lower rankings or watch prisoners, but must have at least on soldier near by or guard.
SOLDIER
{Ahs VIII-IX}
This is the final rank up before becoming apart of the higher tier. Here you'll be able to aid the higher ups, help out with spars, and patrols. You have more respect in the group, and you have more choices to pick from. You will also be giving ideas to the commanding officer in your party. You will no longer need permission to leave camp.{OOC}
WARDEN
{Ahw I-V}
This is the lowest ranking of guards. Members who wish to be a guardian must start out with this rank.
SENTRY
{Ahs V-VIII}
This is a rank up from Warden. You are now allowed to sit at your post alone, and you now have a word in the group. {IC}
GUARDIAN
{Ahg VIII-IX}
This is the final rank up before becoming apart of the higher tiers. You now have the permission to host spars if you ask your leading officer. You may also watch the prisoners if needed. You may also help out with patrols, and keep a close eye on the lower tiers if none of the higher tiers/elites are on. You will also be able to give ideas to your commanding officer. You will no longer need permission to leave camp.{OOC}
This is the lowest ranking of guards. Members who wish to be a guardian must start out with this rank.
SENTRY
{Ahs V-VIII}
This is a rank up from Warden. You are now allowed to sit at your post alone, and you now have a word in the group. {IC}
GUARDIAN
{Ahg VIII-IX}
This is the final rank up before becoming apart of the higher tiers. You now have the permission to host spars if you ask your leading officer. You may also watch the prisoners if needed. You may also help out with patrols, and keep a close eye on the lower tiers if none of the higher tiers/elites are on. You will also be able to give ideas to your commanding officer. You will no longer need permission to leave camp.{OOC}
PURSUER
{Ahp I-V}
This is the lowest hunting tier. Members who wish to be apart of this branch will start out with this ranking.
TRAPPER
{Aht V-VIII}
This is a rank up from 'PURSUER' you now have a chance of going on a hunt alone by asking permission. You will also have a word in the pack now. {IC}
PURSUANT
{Ahpt VIII-IX}
This is the final rank up before becoming a higher tier. You may now go on hunts alone, aid the higher ups. You will no longer need permission to leave the camp. You will also have a chance of hosting hunts in your party, and helping your leading officer.{OOC}
SURGEON
{Ahsn I-V}
This is the lowest ranking of medics. Members who wish to be apart of this branch will start out here.
PHYSICIANS
{Ahph V-VIII}
This is a rank up from the 'SURGEON' class. You will now be able to find berries, herbs, etc if you ask permission from your commanding officer. You will now have a say in the pack. {IC}
Doctors
{Ahd VIII-IX}
This is the final rank up before becoming a higher tier. You are now allowed to find berries, herbs, etc on your own. You will be able to aid lower tiers in hunting medical supplies. You may also help out the commanding officer and will be able to aid in the rituals as well/organize. You will no longer need permission to leave camp. {OOC}
{Ahsn I-V}
This is the lowest ranking of medics. Members who wish to be apart of this branch will start out here.
PHYSICIANS
{Ahph V-VIII}
This is a rank up from the 'SURGEON' class. You will now be able to find berries, herbs, etc if you ask permission from your commanding officer. You will now have a say in the pack. {IC}
Doctors
{Ahd VIII-IX}
This is the final rank up before becoming a higher tier. You are now allowed to find berries, herbs, etc on your own. You will be able to aid lower tiers in hunting medical supplies. You may also help out the commanding officer and will be able to aid in the rituals as well/organize. You will no longer need permission to leave camp. {OOC}
INSPECTOR
{Ahi I-V}
This is the lowest ranking of scouts. Members who wish to apart of this branch will start out here.
AGENT
{Ahge V-VIII}
This is a rank up from 'INSPECTOR'. You will now be able to go on short scout patrols alone if you ask permission. {IC}
DETECTIVE
{Ahde VIII-IX}
This is the final rank up before becoming a higher tier. You will now be able to go on scout patrols alone or with a party of your choice. You will also be able to aid your commanding officer, and give ideas to your officer. You will no longer need permission to leave camp. {OOC}
EXECUTIONER
{Ahe I-V}
This is the lowest ranking of assassins. Members who wish to be an assassin starts here.
HIT MAN
{Ahh V-VIII}
This is a rank up from 'EXECUTIONER'. You will now be able to work alone if you ask permission. You will not have a word in the group. {IC}
ENFORCER
{Ahen VIII-IX}
This is the final rank up from being a higher tier. You will now be able to make parties to spar. You will now be able to aid your higher commander in parties or give them ideas for your branch. You will no longer need permission to leave camp. {OOC}
{Ahi I-V}
This is the lowest ranking of scouts. Members who wish to apart of this branch will start out here.
AGENT
{Ahge V-VIII}
This is a rank up from 'INSPECTOR'. You will now be able to go on short scout patrols alone if you ask permission. {IC}
DETECTIVE
{Ahde VIII-IX}
This is the final rank up before becoming a higher tier. You will now be able to go on scout patrols alone or with a party of your choice. You will also be able to aid your commanding officer, and give ideas to your officer. You will no longer need permission to leave camp. {OOC}
EXECUTIONER
{Ahe I-V}
This is the lowest ranking of assassins. Members who wish to be an assassin starts here.
HIT MAN
{Ahh V-VIII}
This is a rank up from 'EXECUTIONER'. You will now be able to work alone if you ask permission. You will not have a word in the group. {IC}
ENFORCER
{Ahen VIII-IX}
This is the final rank up from being a higher tier. You will now be able to make parties to spar. You will now be able to aid your higher commander in parties or give them ideas for your branch. You will no longer need permission to leave camp. {OOC}
HIGH TIER
CHIEF
{Chief (name) }
{0/2}
The head of the hunters. These wolves are the most experienced out of all hunters and has been trained intensely. They are ready for mentoring at this stage.
SULTAN
{Sultan (name) }
{0/2}
The head of the assassins. These wolves have at least slayed 5+ wolves successfully and are fit for mentoring.
CAPTIAN
{Captain (name) }
{o/2}
The head of the guards. These wolves have at least escorted 5+ wolves out of pack territory successfully and are prepared for mentoring.
COMMANDER
{Commander (name) }
{0/2}
The head of the warriors. These wolves have at least participated in 6 successful spars and at least 1 war. Also are ready for mentoring.
VANGUARD
{Vanguard (name) }
{0/2}
The head of the scouts/spies. These wolves are trusted with spying on rival groups and successfully returning without a trace and in one piece. Occasionally are sent to other packs for messaging.
WITCH
{Witch (name)}
{0/2}
The head of the medical tree. These wolves have been through loads of healing and have their herbs memorized.
ELITE TIER
ESCORT
{ Escort {name} }
{0/4}
These are the alpha's guards. They are the most trusted guardians and the most experienced. Wolves who desire this rank have to go through hell to achieve it.
MASTER
{Master {name}}
The elders of the pack. They are retired at their rank and help with decision making.
RULER
{Ruler {name}}
These wolves are the second in command. They are the most trusted and allies of the Alphas. They are dedicated and active wolves within the pack.
GOVERNOR
{Govener {name}}
{2/2}
The Alphas of the pack. They are the lead of the lead, and have birthed this pack. Anything the Governors say, goes.
CHIEF
{Chief (name) }
{0/2}
The head of the hunters. These wolves are the most experienced out of all hunters and has been trained intensely. They are ready for mentoring at this stage.
SULTAN
{Sultan (name) }
{0/2}
The head of the assassins. These wolves have at least slayed 5+ wolves successfully and are fit for mentoring.
CAPTIAN
{Captain (name) }
{o/2}
The head of the guards. These wolves have at least escorted 5+ wolves out of pack territory successfully and are prepared for mentoring.
COMMANDER
{Commander (name) }
{0/2}
The head of the warriors. These wolves have at least participated in 6 successful spars and at least 1 war. Also are ready for mentoring.
VANGUARD
{Vanguard (name) }
{0/2}
The head of the scouts/spies. These wolves are trusted with spying on rival groups and successfully returning without a trace and in one piece. Occasionally are sent to other packs for messaging.
WITCH
{Witch (name)}
{0/2}
The head of the medical tree. These wolves have been through loads of healing and have their herbs memorized.
ELITE TIER
ESCORT
{ Escort {name} }
{0/4}
These are the alpha's guards. They are the most trusted guardians and the most experienced. Wolves who desire this rank have to go through hell to achieve it.
MASTER
{Master {name}}
The elders of the pack. They are retired at their rank and help with decision making.
RULER
{Ruler {name}}
These wolves are the second in command. They are the most trusted and allies of the Alphas. They are dedicated and active wolves within the pack.
GOVERNOR
{Govener {name}}
{2/2}
The Alphas of the pack. They are the lead of the lead, and have birthed this pack. Anything the Governors say, goes.